Creating a Ripple Effect

Are you in the ripple? If you’re alive and on the internet, you’ve heard about Rippln. If you’re not in yet, email me for an invite:

There are some interesting traits to Rippln:

1) You don’t really know the full story until you’re on the inside (you can’t watch all the videos until you’ve been invited in and are building your own ripple. Just like direct sales— you don’t KNOW how you’ll succeed within a direct sales company until you’re in and getting the training and using the products and sharing with others.

2) You can’t build your team all at once. You need to invite five people, wait for those five people to join you, and then gain more invites. Just like direct sales—- if you sign up 100 friends in one night people are going to look at you as a spammer— you need to form a personal relationship with the people you bring onto your team. Because Rippln is free, we’re bringing in people at a very rapid rate, but for each person we bring in, we need to enter their info manually— I can’t just have you all go to a website right now to get in.

3) It’s about monetizing things that people are already doing. People already love to play games on their iphones— we’re just helping average joes get a cut of the profit. Just like direct sales. You use skin care and makeup, why not have a business doing it? You use kitchen supplies, why not have a business doing it? You use jewelry… get the idea?

So I like the idea of direct sales pros joining my ripple and here’s why:

Direct from the company, this is what Rippln is….

Let’s say you have an iPhone and download a free app game
like “Clash of Clans.” The purpose of the game is to create a clan,
build a village for the clan, and train your warriors to protect your
village from invaders.

But here’s where it gets interesting: although you can play for free
and slowly earn virtual “gems” to help you fund clans projects.
You can also make an “IN APP” purchase to speed up the pace
of gem-getting.

For instance, with the touch of a finger, you can purchase a
“pile of Gems” ($4.99), a “bag of Gems” ($9.99), a “sack of Gems” ($19.99),
a “box of Gems” ($49.99), or…if you are feeling really ambitious to get
some extra swords and sling-shots to fight off the barbarian invaders,
you can touch your iphone screen and purchase a “chest of Gems” for only $99.99.

The company “Supercell” (based in Finland), who makes “Clash of Clans” earns just a tad over $1,000,000 per day through these “In-APP” purchases worldwide. Yes, that’s one million per day from people nonchalantly tapping their phone.

Apple gets a 30% of the cut (or about $300,000) daily just from Supercell. And Supercell brings home around $700,000 per day.

Not too shabby.

Remember this: when the ability to purchase is made easier through technology, more wealth is created FASTER than ever.

Remember this too: when people play “Clash of Clans”, they are encouraged to just press a button and invite all their Facebook friends to play with them. (BTW- if I get another Farmville invite I’m going to freak out!)

Anyway, some of the invited friends actually begin to play. And believe it or not, LOTS of those people end up purchasing LOTS of gems….which brings Supercell a healthy $1,000,000 a day.

Now…once again we have a curious scenario:
The users, the fans, and the players of “Clash of Clans” are the real evangelists and unsuspecting advertisers for Supercell. They invite their friends in droves. Their friends buy virtual “sacks of gems” like they are going out of style.

The math breaks down to something like this:
“Clash of Clans” Company = $1,000,000 per day
“Apple” = $300,000 per day (at 30%)
“Players who SHARE the game” = $0

Did you know the most bankable commodity in the world is not diamonds or oil, it’s your friends in your phone and in your social graph. Tech companies are currently harvesting that wealth in droves…and the people are shut out.

Does anyone else see an odd relationship with the way things currently are?
Imagine if the Ripple introduces a game like “Clash of Clans” (which would bring the ripple about $1,000,000 per day, or 365 Million in a year…from…a…game).

This doesn’t even hint at the possibilities our platform provides.

We believe that just like Andrew Carnegie’s new technology created over 1000 millionaires…we believe the ripple-tracking technology that RECOGNIZES and
 rewards you for your social graph…may go down in history as one of the most
innovative ideas of the century.

Image representing iPhone as depicted in Crunc...

Image via CrunchBase

Let us be very clear: building your ripple right now may be one of the most important things you can possibly do in your entire life.

Here’s some training on how to invite others into your ripple:

Here— scroll down past the latest “hangout” from our team (or watch it if you have time!)—- is a compensation video so you can see how we’ll get paid.

Now email me at telling me “I want a Rippln invite” and I’ll get you in.

See you in the Ripple!


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